RoninSoft

Hexbound Company

A hex autobattler of sellswords, mentors and one very bad warlord. Muster a company, march the road, and pick the fights you can win.

Coming to Google Play Join the playtest on Discord

Android now, in a friends-and-family playtest. The Play release follows once the dust settles.

Hexbound Company title screen: a low-poly town with a windmill, clock tower and sellswords milling about

How it plays

1

Muster

Hire from sixteen classes, each with its own ability and a toolkit you tune in the War Tent. Mentors in your Hall teach apprentices new hybrid classes.

2

March

Choose your road across a branching map: battles, taverns, academies, royal courts and tiles your scouts can't read. Every run is a fresh road.

3

Fight

Place your company on the hexes, then watch. Battles play out on their own. Your work is the company you bring to them, and where you stand it.

What's in the box

Commanders who grow

Pick a commander, learn their skills run after run, and spend what's left on Renown that opens your next campaign with a gift.

Covenants

Pacts that bend the rules of a whole run: hold the line and never advance, march as four heroes, or let an eagle carry you straight to the keep.

A town that remembers

Your company has a home. It prospers or declines with how your runs end, and a prosperous town sends you better recruits.

Terrain that matters

Ridges block arrows, shrines bless whoever starts on them, forests hide ambushes. Scouting tells you more the better it gets.

Hardcore, if you insist

One company, one life. The Hall remembers the fallen either way.

No strings

No accounts, no ads, no internet permission, nothing to buy. Your saves live on your phone and nowhere else.

Screenshots

Playtest

The game is in a small playtest ahead of its Google Play release. Testers get every build first, and the bug reports and suggestions they post on the Discord go straight into the dev's issue tracker. If that sounds like you, come say hi.

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